PM3.6 - Donkey Kong - Common Subroutine 0x23970

  1. ChangeSubactionRestartFrame(ItemLegsLanding)
  2. UnknownEvent { namespace: 0x2, code: 0x0, unk1: 0x0, arguments: [Value(10133), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 8 }), Requirement { flip: false, ty: InAir }] }
  3. UnknownEvent { namespace: 0x2, code: 0x0, unk1: 0x1, arguments: [Value(10135), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Requirement { flip: false, ty: ButtonPress }, Value(2)] }
  4. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan InternalConstantInt (0xc02)))
  5. UnknownEvent { namespace: 0x2, code: 0x0, unk1: 0x1, arguments: [Value(10136), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1018 }), Value(4), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 3138 })] }
  6. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  7. PreviousInterruptAddRequirement(TapJumpOn)
  8. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan InternalConstantInt (0xc02)))
  9. UnknownEvent { namespace: 0x2, code: 0x0, unk1: 0x0, arguments: [Value(10126), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Requirement { flip: false, ty: AnimationEnd }] }